And the largest ship has I think 15 or 18 storage slots. would sort of diminish the effort and reward dynamic. I think that’s why you can’t teleport with it. even more with an item that increases you max carry weight.makes for a more rewarding experience once you get that all back to your base and start melting it down to make all the next tier armor and other goodies you’ve been working toward. jump on your ship and sail home with 140-150 ore. enough for 120 pieces of ore plus the 20-30 you can carry if you’ve set up a portal nearby and can leave most of your gear at home. then I realized when I randomly looked down at the floor of my Karve a “storage” option popped up. If you have any critiques about my opinion let me know Use the next metal tier to upgrade them so that anything BELOW that metal is portable via portals but not the tier used to still use the existing form’s of transportation for resources of that tier. Should have the upgrade applied directly to the portal not a additional floor machine 2. As for boats simply add us rowing the boat that way we move more quickly and pay attention at all while sailing instead of Afking for 30 min and appearing at your base and after stuff like this is introduced then change portals so that you upgrade them like everything. A solution for this is fix some of these issue via adding in game mechanics that are more immersive like add horse’s for carts and fix them so they are not so buggy. As for boats they simply don’t move if the wind isn’t going in the direction you want at all and for difficulty relating to boats you can just avoid the serpents so that they are a non threat if for some reason they are a struggle. My opinion on this matter is if teleportation is in a game don’t restrict what you bring it makes no sense as to why it should have a restriction if it’s difficulty then actually have something that’s difficult about bringing it back and not just 20+ minutes of mindless walking back where is the fun in that? For the “use boats or carts” argument maybe if they weren’t garbage sure I would but for cart’s they slow you to a crawl (fine if it’s the only thing preferably slightly faster), take damage every 2 seconds from the environment so they need to be constantly repaired and they get stuck/flip over on literally everything. Even Minecraft exploration runs would be ruined by instant teleportation the way Valheim can offer. The world itself is what you're competing against and forcing you to travail the dangerous landscape keeps things interesting while allowing the player access to easy and readily available fast traveling options. Regardless - the restriction of teleporting valuable materials is to reinforce the environment aspect of PvE. Unless they add a "move" option restricted to the area of a workbench? Hrm. The only way I can think of this being viable is if deconstructing them does NOT refund metals, which is not a good change as then you can't reposition already crafted ones freely. The only thing the devs should consider would be a way to allow players to transport fully crafted objects (like the forge) between outposts. This reinforces the fact that you need to show you can best the environment of Valheim to progress. No metal weapons, no metal armor - just bare bones of nature. You need one of the first two metals to even make a forge and if you can't make a forge - you're stuck with things made of only wood. In a game about slowly building yourself and your state of operations slowly in small steps, restrictive teleportation is needed.īut then why are we able to teleport with some materials and not ores? Because ores are, likely, the main way to gain meaningful progression the more you play. It also promotes a level of infrastructure by creating makeshift roads and path with the hoe to allow you to cart your valuables as needed. You need the appropriate setup when venturing out for ores. With forced travel - it also requires resources. Forced travel does just that, especially if you have a loaded cart in tow that you really don't want to see destroyed. This world is dangerous and Valheim will make sure you remember that. This decision isn't just to make an inconvenience to you, it's to make you realize there is no easy way out here. Or something worse that can come later in the game (trying not to spoil myself, so please do not provide examples). A risk that you might run into a troll without knowing it and die. When you go from point A to point B - you're taking a risk. Because teleporting ores would make it a trivial endeavor and this game isn't about handing you everything you want.
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